Dynamics of Information and Communication in Games


Objectif

This course will study various model of dynamic games, the qualitative nature of equilibria and how communication is used strategically in dynamic environments.

Plan

Repeated games and Folk Theorems.
Imperfect observation: Review strategies, Dynamic Programming and Score Methods.
Applications to implementation and mechanism design.
Strategic communication in dynamic games.
Strategic use of persistent private information.
Repeated network interactions. Mechanism design over networks.

Références

Jackson (2010), Social and Economic Networks, Princeton.
Mailath and Samuelson (2006), Repeated Games and Reputations, Oxford.
Maschler, Solan and Zamir (2013) Game Theory, Cambridge.