Advanced Microeconomics: game theory and applications
Crédits ECTS :
4
Heures de cours :
24
Heures de TD :
0
Langue :
Anglais renforcement
Modalité d'examen :
mém.
Objectif
The course treats strategic aspects of information in games. The following topics will be studied, among others: value of information, modeling knowledge, modeling inattention, optimal bluffing, betting, reputation, global games, speculative attacks, bank runs, repeated games, information design, congestion games, strategic communication and mediation. Applications to conflict analysis, policy and investment advice, congestion and finance will be discussed.
https://phd-in-economics.com/docs/courses/Advanced%20Microeconomics.pdf
Plan
Course organisation:
Modeling Information and Knowledge
States of nature and knowledge
Interactive knowledge
Beliefs and consensus
Solution concepts for normal form games: minmax, correlated equilibrium, rationalizable strategies
Zero-sum games and the minmax theorem
Correlated equilibrium
Correlated rationalizability and common knowledge of rationality
Value of information
One person decision problems: comparison of statistical experiments, rational inattention, Bayesian persuasion
Bayesian Games
Betting and no-trade theorem
Repeated zero-sum games, optimal information revelation
Information design and persuasion in games
Bayes correlated equilibrium
Belief-based approach under public information
Correlation and information in large games
Non-atomic games and Wardrop equilibrium
Network routing games and the price of anarchy
Potential games
Correlated Wardrop equilibrium and the value of mediation
Bayes correlated Wardrop equilibrium
Strategic information transmission
Cheap talk with transparent motives
Strategic information transmission with a biased expert
Mediated communication